Sorting Out Card Sorting

 

 

 

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CHAPTER 1 – PURPOSE OF STUDY

Brief Purpose

The purpose of this study is to design a comprehensive, replicable, extensible tool for comparing card sorting methodologies as they are described in selected literature. The card sorting methods under examination are broadly classified as one of two types, known as “open sorting” and “closed sorting” (Deaton, 2002) (Morville & Rosenfeld, 2001) (Maurer & Warfel, 2004). 

Card sorting “involves [the] sorting [of] a series of cards, each labeled with a piece of content or functionality, into groups that make sense to users or participants” (Mauer & Warfel, 2002, p.2). Closed sorting is defined as “[a methodology] in which the groupings are defined by the researcher and the subject is putting object cards into the defined groups” (Deaton, 2002, p.4).Open sorting is defined as “[a methodology] in which subjects can determine their own groupings by first sorting the cards and then labeling the resulting piles” (Deaton, 2002, p.4).

A wide range of professionals use card sorting methods, including information architects, website designers, usability specialists, and related professionals, collectively called “practitioners” in this paper. People who work in these disciplines are responsible for the design and testing of navigation systems and taxonomic structures for information systems. However, practitioners often view the information domain from different perspective and “frame of reference” than the intended users of the information. Card sorting methods can help practitioners understand the users’ “mental models” and may provide insight into how users would group content to perform common tasks (Akerelrea & Zimmerman, 2002, p. 438) (Mauer & Warfel, 2004, p.1) (Morville & Rosenfeld, 2001, p.235).

This study is designed as a literature review of selected references related to card sorting methodologies used by information architects and usability practitioners. Using a combination of the conceptual analysis process (Palmquist, et. al, 2005) and the constant comparative method (Glaser & Strauss, 1967), the characteristics of the various card sorting methods are interactively coded and then grouped into categories. The results of the coding are displayed in a table, which seeks to identify themes and patterns that emerge from the data rather than being imposed on the data (Glaser & Strauss, 1967).

The primary outcome of this study is a replicable and extensible tool (see Table 1: Twelve Categories of Card Sorting Characteristics), formatted as a set of criteria, to assist practitioners when comparing and choosing a card sorting method, or combinations of methods, for use in a given situation.

Full Purpose

The field of information architecture is so new that it is still evolving as a recognized discipline (Morville & Rosenfeld, 2001). As a result, this study is designed for a broad range of professionals who work in the area of information architecture and who use, or may be interested in using, card sorting methods as input into in the design of an information system.

In a discussion of “who is qualified to practice information architecture,” Morville and Rosenfeld (2001) suggest that a wide range of disciplines may collectively provide insight into this evolving science. Among the practices mentioned are graphic and information designers, information and library science professionals, usability engineers, marketing professionals, and computer science professionals (Morville & Rosenfeld, 2001). According to Morville and Rosenfeld (2001), graphic and information design professionals are interested in the communication of information with visual and verbal clarity. Information and library science professionals study the efficient and intuitive categorization and organization of information. Usability engineers, often called Human Computer Interaction (HCI) professionals, evaluate and assess how users interact with an information system or software interface. Marketing professionals are expert at defining and understanding audiences. Computer scientists and software programmers can provide technical methods for identifying content and they are responsible for the design of software interfaces (Morville & Rosenfeld, 2001).

Even though professionals in each of these disciplines use card sorting as part of their work, their goals are not always the same. For example, the disciplines of usability and information architecture, although similar in some respects, have significantly different purposes (Lash, 2002). The usability of an information resource may include navigation, categorization, and labeling but usability also includes fonts, colors, and other visual aspects. Information architecture encompasses the navigation, categorization, and labeling of information but also is concerned with other information issues, such as metadata and content management (Lash, 2002).

The confluence of professionals involved in the field of information architecture can create a confusing mix, even among the professionals themselves. For example, Lash (2002) states that while the difference between the fields of information architecture and usability is relatively distinct, for many people the distinction is often blurred. This is understandable since professionals whose roles fall within these disciplines often perform duties that cross over into other disciplines (Lash, 2002). Thus, the intended audience for this study is a cross disciplinary group of professionals who work in the field of information management. In this paper, this larger group of related professionals is referred to as “practitioners.” This term designates an inclusive description of people who use, or may be interested in using card sorting methods as input into in the design of an information system.

Practitioners of all types use card sorting to elicit end user input into the organization of an information structure (Mauer & Warfel, 2004) (Deaton, 2002). A practitioner may design a card sorting exercise by choosing between variants of card sorting methodologies, including open sorting, closed sorting, multiple sorting, and successive sorting (Deaton, 2002). The most commonly used methods, open and closed sorting (Mauer & Warfel, 2004), are examined in this study. Open card sorting is generally used to elicit user input in the initial information design phase (Mauer & Warfel, 2004, p.2) (Boutelle & Sinha, 2004, p.350) (Deaton, 2002). Closed sorting is typically used for testing proposed or existing designs, or for testing information categories and labels that emerge from an open sort exercise (Mauer & Warfel, 2004, p.2) (Boutelle & Sinha, 2004, p.350) (Deaton, 2002).

Many practitioners contend that card sorting can be valuable in the early design or redesign stages of an information system (Faiks & Hyland, 2000) (Fuccella, 1997). However, card sorting results should not necessarily dictate the design of the information resource, but rather should be used as one source of input in the design process (Deaton, 2002) (Mauer & Warfel, 2004) (McGeorge & Rugg, 2003).

This study is designed as a literature review of articles and research related to card sorting methodologies used by information architects and usability practitioners. As a research methodology, a literature review provides a “theoretical perspective” of a body of knowledge and provides the researcher with a valuable source of data gleaned from previous research conducted in the discipline (Leedy & Ormrod, 2001, p. 70). The data are reviewed using a combination of the conceptual analysis process (Palmquist, et. al, 2005) and the constant comparative method (Glaser & Strauss, 1967). Through emergent identification and selective reduction, the characteristics of the various card sorting methodologies are interactively coded. The data analysis process seeks to:

  • Identify quantitative characteristics of open and closed card sort methods. Examples of such quantitative characteristics include, but are not limited to: the number of participants, number of cards, length of session, and others.
  • Identify qualitative characteristics of open and closed card sort methods. Examples of such qualitative characteristics include, but are not limited to: authors’ perspectives on individual vs. group sort, methods for participant or content selection, and others.

As distinct characteristics of the card sorting methods are identified, they are grouped with similar characteristics identified across the selected literature. When a group of characteristics reaches a significant point of saturation, categories are created and the properties of the categories are identified using a grounded theory approach (see Figure 1). This approach seeks to identify themes and patterns that emerge from the data rather than being imposed on the data (Glaser & Strauss, 1967).

 

Figure 1: Combined Conceptual Analysis and Constant Comparative Method Process

The primary outcome of this study is a replicable and extensible tool (see Table 1: Twelve Categories of Card Sorting Characteristics), formatted as a set of criteria, to assist practitioners with comparing and choosing an open or closed card sorting method, or combinations of methods, for use in a given situation. Results from the data analysis are framed for use by practitioners, who may find value in this tool for a number of reasons. Specifically the tool is designed to:

  • Reveal characteristics of card sorting methods that may be overlooked in card sorting exercise design;
  • Provide a tool for practitioners to compare the methods of other practitioners;
  • Aid with the design of a card sorting exercise based on standardized criteria; and
  • Provide a method for extending the data set by coding literature from other card sorting guidelines and case reports.

Significance of the Study

Card sorting is most valuable in the early development stages of an information system because it provides an opportunity for users to provide input into the design of an information structure rather than evaluating a structure that has already been designed (Faiks & Hyland, 2000). Other benefits of using card sorting in the early design phases include increased usability, reduced subjectivity introduced into the design by developers or internal pressures, and increased acceptance of the design by end users (Hahsler & Simon, 2001).

A review of the literature reveals a number of articles that describe the design of card sorting exercises; however, none of the resources identified by this researcher offers a compendium of card sorting methods in the manner presented in this study. The literature reviewed in this study is grouped into three broad categories:

  • Brief summaries of card sorting exercises as they are described in literature written by practitioners.
  • In-depth descriptions of a single card sorting exercise, called a “case report” in this paper.
  • Generalized descriptions and recommendations for card sorting exercises, termed “guidelines” in this paper.
     

Mauer and Warfel (2004 state that card sorting is briefly mentioned in a few texts, but contend there “is not a definitive article that describes the technique and its variants and explains the issues to watch out for.” The authors provide a generalized set of guidelines for the design of card sorting exercises (Mauer & Warfel, 2004).

Akerelrea and Zimmerman (2002) briefly summarize literature on card sorting techniques used by a number of practitioners, including Fuccella (1997), Fucella & Pizzolato (1998), Koubec & Montjoy (1991), Dearholt, McDonald, Papp, & Schvaneveldt (1986), Martin (1999), and Nielsen (1993, 2000). While Akerelrea & Zimmerman do not provide an analysis of the card sorting literature they review, they do provide a generalized set of card sorting guidelines. They conclude with a recommendation for further research in card sorting methods, including a “comparison of the various card sorting methodologies” (Akerelrea & Zimmerman, 2002). This study attempts to reach that goal.

Limitations to the Research

No time frame is specified for the selection of literature although the predominance of literature is dated from 1994-2005. The works of founding masters of social science research methodology, such as Glaser and Strauss (1967), are given particular credit and attention. Foundational studies in the application of card sorting methods to information design are noted, including Dearholt et al. (1986). The literature referenced in this study is gathered from the following sources and is subject to the following criteria:

    • Source: Online library databases of the University of Minnesota and the University of Oregon.
    • Criteria: Articles from these sources include refereed journals, papers presented at conferences, extended abstracts, and non-refereed journals and periodicals.
    • Source: The World Wide Web (WWW).
    • Criteria: Articles from the WWW must meet minimum criteria that include the author(s) name, date of publication, and the article must contain cited references. The credentials of the author(s) must be included in the article or available from another source. Articles or postings from commercial web sites, BLOGS, discussion boards, and other non-qualified sites are specifically excluded (Kapoun, 1998).
    • Source: Books and periodicals
    • Criteria: Books and periodicals are admissible if they have been cited or recommended in other admissible literature.

It should be noted that some of the WWW articles used in this study are written by information design practitioners who present descriptive, generalized guidelines on card sorting methods based on their personal observations and experience. These materials are referred to as “guidelines” in the data analysis and in the study. The decision to include these guidelines is made in response to the seeming shortage of substantially qualified case reports and a desire to include practitioner reports of applied, field based recommendations for card sorting as an information design methodology.

The qualitative research process used in this study is intended to provide sufficient controls to verify the validity of the research methodology; however, the data under analysis are not under the control of the researcher. Thus, a full set of comparable data are not available in all categories for all samplings of the literature. There is neither a claim, nor the intent, that the sampling of literature reviewed in this study should be considered inclusively representative of the literature available on card sorting methodologies.

The criteria for admissibility of sampling data are broadly guided by the “theoretical relevance” of the data (Glaser & Strauss, 1967). This flexible approach allows for the selection of data with the intent to identify as many categories and properties of the categories as possible, rather than restricting the selection to data that saturate a prescribed set of categories. The inclusion of data gleaned from diverse sources and that describe the use of card sorting methods in varied situations is also conducive to the discovery of a “generalized substantive theory” (Glaser & Strauss, 1967, p.49-54).

This study seeks to identify and categorize the characteristics of open and closed card sorting methodologies and to assign properties to the categories. This study does not deeply examine other types of card sorting methods, or the data analysis methodologies used to interpret the results of the card sorting exercise. The analysis of the card sorting data can be either qualitative or quantitative (Akerelrea & Zimmerman, 2002) (Deaton, 2002) (Fucella & Pizzolato, 1998). If the method of analysis is provided or practitioner perspectives on the value of quantitative or qualitative analysis of data are offered, they are coded as a property of the card sorting method. A brief narrative analysis describes the quantitative and qualitative reconciliation of card sorting categories that emerge from an open sort. According to Deaton (2002) it is essential to first determine the method for analysis of the card sorting data before designing the card sorting exercise, yet many card sorting articles do not mention the method of data analysis (Deaton, 2002).

A large amount of qualitative data exists that describe physical, environmental, and hospitality considerations when conducting a card sorting study. Examples of this data include but are not limited to:

  • The preparation of the physical media used for the card sort, such as how to prepare index cards (i.e. Word mail merge, etc.), lamination, using sticky notes, computerized sorting applications, etc.
  • The environmental aspects of the area used for the sorting exercise, such as a quiet room, a table large enough for the participant to spread the cards out, etc.
  • Hospitality recommendations, such as give the participants a break, provide refreshments; make the participants comfortable, etc.

·  Although these are important considerations for conducting a card sorting exercise, they are determined to be ancillary to the actual design of the card sorting exercise and are not coded as characteristics of the method. The researcher wishes to note however, they could be coded in a more broadly framed analysis. 

The researcher hopes that practitioners will find value in the representation of the data as presented in the outcome of the study – the hypertext Table 1: Twelve Categories of Card Sorting. However, limitations exist in this condensed view of the literature. The hypertext “tool tip” limits entries to 255 characters, often causing contextual explanations or author quotes to be truncated. The full conceptual and contextual intent of the author(s) of the articles under review is not conveyed well by this tool. As a preliminary study, the data are not coded to the fullest extent possible and considerable potential exists for the further identification of categories and for the addition of properties to existing categories. Thus, the reader is highly encouraged to study these resources to make their own determination on the validity of constructs used by this researcher for the classification and assignment of properties to the characteristics.

Problem Area

Card sorting is a time-tested method of data collection in the social sciences (Deaton, 2002). Coxon (1999) refers to literature on card sorting dating as far back as 1935, citing a number of studies conducted from 1956 to 1991 that use sorting techniques in the fields of psychology, anthropology, sociology, and mathematics (Coxon, 1999). A card sorting study conducted in the design phase of a UNIX command documentation interface is presented by Dearholt, et al. (1986), with references to the use of hierarchical clustering methods for computer interface design as far back as 1967. A frequently cited paper by Nielsen & Sano (1994) may have spurred the use of card sorting as a method for gaining insight into user preferences in the design of web based information systems (Nielsen & Sano, 1994).

As a research methodology, card sorting is often described as a relatively simple, inexpensive method of gaining insight into user preferences for the organization of information. Practitioners have described card sorting as:

  • “quick, inexpensive, and reliable” (Mauer & Warfel, 2004)
  • “a relatively simple process from the participant’s point of view” (Kidwell & Martin, 2001)
  • “a powerful, but relatively straightforward methodology for designing websites based on user expectations and feedback” (Fuccella & Pizzolato, 1998)
  • “particularly useful for understanding users’ perceptions of relationships between items” (Martin, 1999)
  • “so simple a 6 year old could do it” (Gordon, 2002)
  • “easy to replicate” “a relatively easy task, for both those administering the study and those participating in it” (Faiks & Hyland, 2000)

However, Boorman and Arabie (1972) suggest that “it is perhaps a consequence of the deceptive simplicity of the method of sorting that so many of its problematic aspects have remained unexamined” (Boorman and Arabie, 1972, as quoted by Coxon, 1999). According to Gray and Salzman (1998), the design of many usability evaluation methods (UEM) experiments fall short of meeting the rigors of scientific integrity in that “neither the data they produce nor the conclusions drawn from the data are reliable or valid” (Gray & Salzman, 1998, p. 206). Carey et al. (2002) contend that “many of the UCD [user centered design] methods discussed in the literature are not effective or practical for a variety of reasons…there is a need for practical UCD guidelines based on the collective wisdom of the industry-wide community of UCD practitioners” (Carey et al., 2002 p. 471). Akerelrea and Zimmerman (2002) suggest that different usability specialists, (supposedly) using the same usability methods, elicit vastly different results (Akerelrea & Zimmerman, 2002). They contend that the credibility of usability methods has come under criticism in recent years and to “minimize such criticisms,” suggest further empirical research to “enhance the effectiveness of all usability testing methodologies.” Eight areas are identified where further research in card sorting may be needed (Akerelrea & Zimmerman, 2002).

  • A comparative analysis of the different card sorting methodologies
  • Empirical assessments of the quantitative versus qualitative analyses of the data
  • Empirical assessments of group and individual card sorting methodologies
  • Considerations of validity and reliability of card sorting methodologies
  • Assessments of potential differences across different populations and cultures
  • Comparisons of results between random and purposeful recruitment of participants
  • Determination of the optimal number of participants
  • Establish a standard for the number of “idea” cards per sorting

(Akerelrea & Zimmerman, 2002, p. 443)

On to Chapter 2

 

 

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©2005 Steven D. Hannah
Email me:  shannah at umn.edu